This format attempts to play Magic the original way, well almost, by limiting the card pool back to sets from the very beginning and bringing a few key rules with it.
Additional Cards Allowed
Pastimes Old School events also allow all cards from the sets above that were reprinted. Regardless of frame or artwork. The misprinted Revised Serendib Efreet (with Ifh-Biff Efreet’s art and green border) is allowed because it was printed in Revised. No proxies, gold-bordered or fake cards are allowed.
The following promotional cards from 1994 are also legal:
Constructed decks must contain a minimum of sixty cards. There is no maximum deck size. If a player chooses to use a sideboard, it may not contain more than fifteen cards.
Except for cards with the basic supertype or cards with text that specifies otherwise, a player’s combined deck and sideboard may not contain more than four of any individual card, based on its English card title.
Notable Rules Difference from the Modern Era of Magic
When a phase ends (but not a step), any unused mana left in a player’s mana pool is lost. That player loses 1 life for each one mana lost this way. This is called mana burn. Mana burn is loss of life, not damage, so it can’t be prevented or altered by effects that affect damage. This game action doesn’t use the stack.
Specific Card Errata:
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.
Ring of Ma’rûf
5, Tap, Exile Ring of Ma’rûf: The next time you would draw a card this turn, instead choose a card you own from exile or from your sideboard, and put it into your hand.
The following cards are banned by Pastimes in Old School 93-94 tournaments:
The following cards are restricted by Pastimes in Old School 93-94 tournaments:
Inspired by 93/94 rules from EternalCentral.com