Two-Headed Giant

Deck Size


Number of Players


Game Duration

40 Minutes

Why Play This Format?

Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another. Each team takes actions as a team rather than individually. There are some rules for Two-Headed Giant that differ from other multiplayer formats:

Play Rules/Modifiers


  • Each team starts with 30 life or 60 life for Commander.
  • If a team has 15 or more poison counters, that team loses. For Commander it is 20 or more poison counters.
  • Each team takes their turn together, meaning they draw as a team, attack as a team, block as a team, and go through all phases of the turn as a team.
  • The team that goes first skips their first draw step.
  • Teams do NOT share any resources other than life–meaning players can’t share cards in hand or mana. The short way of remembering this is any reference to “you” on cards still means each individual player.
  • Each player can block any creatures that are attacking them, their teammate, or any planeswalker their team controls.
  • Teams may share information and strategize together.
  • The first mulligan is to seven cards, then each mulligan afterward results in one fewer card (six, five, four etc.).

A teams loses when their life total is 0 or less, when they accumulate fifteen or more poison counters, or when either team member is unable to draw a card from their deck. Damage and loss of life happens to individual players, and the effects are applied to the team’s shared life total. The same is true of gaining life. For example, if one player gains life, the team’s life total goes up, but only one player’s “whenever you gain life” effect triggers.

Effects that read “each opponent” or “each player” affect each team member separately. For example, when Rabid Bloodsucker enters the battlefield, each player would lose 2 life—meaning each team loses 4 total life.